Chapter 1: Alignment in Mixed Reality

Introduction

Mixed Reality (MR) is emerging as a driver of the next big revolution in manufacturing, healthcare, and remote collaboration. The internet is full of articles¹ ² and case studies³ on how MR headsets, such as the Microsoft Hololens and the Magic Leap One, are being used by aerospace companies and hospitals to achieve unprecedented engineering and medical feats. However, MR is much more than the headsets and few of these articles explain how magical experiences can actually be created using off-the-shelf MR hardware. In this series named “How to MR”, we will discuss various computer science challenges that need to…


Contents

  1. Breaking down the problem of Mixed Reality.
  2. Analysis of the computational workload of the different components of Mixed Reality.
  3. The motivation for designing a Hybrid Mixed Reality Cloud.
  4. Intel Architecture for Mixed Reality

Introduction

In the digital age of today, we humans and almost all things we interact with on a daily basis have a digital self in addition to physical existence. Mixed Reality (MR) is the idea of creating an immersive and seamless experience by blending digital entities in a real-world environment. The following video is a demonstration of this idea.

Mixed reality applications can render accurate to-scale digital…


Contents

  1. Breaking down the problem of Mixed Reality.
  2. Analysis of the computational workload of the different components of Mixed Reality.
  3. The motivation for designing a Hybrid Mixed Reality Cloud.

Introduction

In the digital age of today, we humans and almost all things we interact with on a daily basis have a digital self in addition to physical existence. Mixed Reality (MR) is the idea of creating an immersive and seamless experience by blending digital entities in a real-world environment. The following video is a demonstration of this idea.

Mixed reality applications can render accurate to-scale digital models of objects — both…


Is HoloLens the future of remote work-engagement and much more…?

Did Microsoft’s HoloLens suddenly push us into the age of “Star Trek” and “Minority Report”?

If you have heard about Microsoft HoloLens, maybe you have also come across headlines like these. What is HoloLens? Is it really as revolutionary as it is being touted as? Let me break it down for you.

Image for post
Image for post
Source: Link

In this blog, we will take a look at the underlying principles and the construction of HoloLens. Then we will delve into how HoloLens is transforming the corporate and industrial work-culture. …


Hi, welcome to Spinning Up in VR! I am Manorama and this is the ninth of a 9-part tutorial on Virtual Reality (VR) for beginners.

In the previous parts, I had talked about the theory and practice of VR and highlighted the opportunities and challenges. In this chapter, I will present a curated list of VR resources. If you are interested in reading the previous or the next chapters, the links are at the bottom of this article.

Table of Contents

  • Courses
  • Softwares
  • Hardware
  • Few demonstrative Videos
  • Few Development Resources
  • Papers
  • Conferences

***Courses***

COURSERA

  1. Unity XR Specialization [https://www.coursera.org/specializations/unity-xr]
  2. Unity Certified Programmer Specialization [https://www.coursera.org/specializations/unity-certified-programmer]
  3. Virtual…

Hi, welcome to Spinning Up in VR! I am Manorama and this is the eighth of a 9-part tutorial on Virtual Reality (VR) for beginners.

In the previous parts, we talked about the technical details and challenges in VR. This chapter gives an overview of the prospective areas where VR is poised to create a revolutionary impact in the near future. If you are interested in reading the previous or the next chapters, the links are at the bottom of this article.

VR in Sports

Let’s have a quick look at VR applications in the area of sports.

  • One idea supported by VR…

Hi, welcome to Spinning Up in VR! I am Manorama and this is the seventh of a 9-part tutorial on Virtual Reality (VR) for beginners.

In the previous parts I have talked about the HCI in VR and Navigation in VR and in this chapter, I will introduce the Challenges in Virtual Reality. If you are interested in reading the previous or the next chapters, the links are at the bottom of this article.

  1. Realism | Graphics

Here, we’re going to discuss challenges in rendering realistic looking graphics in VR. …


Hi, welcome to Spinning Up in VR! I am Manorama and this is the sixth of a 9-part tutorial on Virtual Reality (VR) for beginners.

In the previous parts I have talked about the VR Software and HCI in VR and in this chapter, I will introduce the Navigation in Virtual Reality. If you are interested in reading the previous or the next chapters, the links are at the bottom of this article.

VR Navigation

One of the most basic VR interactions is the user’s ability to move around and explore the virtual environment. There are different ways you can design navigation…


Hi, welcome to Spinning Up in VR! I am Manorama and this is the fifth of a 9-part tutorial on Virtual Reality (VR) for beginners.

In the previous parts I have talked about the VR hardware and VR software and in this chapter, I will introduce the Human-Computer Interaction in Virtual Reality. If you are interested in reading the previous or the next chapters, the links are at the bottom of this article.

Introduction

HCI (human-computer interaction) is the study of how people interact with computers and to what extent computers are or are not developed for successful interaction with human…


Hi, welcome to Spinning Up in VR! I am Manorama and this is the fourth of a 9-part tutorial on Virtual Reality (VR) for beginners.

In the previous parts I have talked about the history of VR and VR hardware and in this chapter, I will introduce the modern suite of VR software. If you are interested in reading the previous or the next chapters, the links are at the bottom of this article.

VR Software

I have discussed VR development software in depth several times in my previous blogs. Please refer to my previous blogs here:-

  1. https://bit.ly/2PgP93w
  2. https://bit.ly/2BoUcvW

In this chapter…

Manorama Jha

Software Development Engineer at Gridraster Inc. | Mixed Reality | Augmented Reality | Artificial Intelligence | Computer Vision | www.manoramajha.com

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